Photomatch Modelling
Workflow:
  • Match model in 3DSMax or with Blender add-on
  • Create low poly blockout for the shape without worrying about topology
  • Create a new mesh over the top of the blockout model and model the final using that for the shape
  • Use snap to surface and retopology techniques
  • Optimise final mesh if needed

GP-Sports 180sx Bodykit

Final model
Low poly shape blockout